Anti-Drug Combat Experience System

BSD-JD-036
Security and Anti-DrugHardware + Software CustomisableIncludes Curriculum & Training
Anti-Drug Combat Experience System
Anti-Drug Combat Experience System
Project Overview

Motion-sensing drug-slicing game that raises drug prevention awareness through interactive play. After the game starts, drug models and drug knowledge items fall from the top; the player moves their palm to control two circles on the screen and slices the falling drug models and knowledge items. Slicing a drug model scores 10 points, while slicing a drug knowledge item deducts 5 points. Once the motion sensor detects the user, a start prompt appears on the video interface to begin the game, during which drug models and knowledge points fall randomly. The game lasts 1 minute; the score counter is below the timer. To return, the user moves the cursor to the Return button and holds it there for 3 seconds. When the cursor touches a button, a countdown and text prompt appear next to the cursor; other buttons work in the same way. The in-game slicing effects and sound effects can be modeled on the motion-sensing version of Fruit Ninja.

Remarks

Hardware can be self-provided

Services Provided by Besende

Layout design · Renderings · Equipment customisation · On-site installation and commissioning · Acceptance support · Curriculum training

TURNKEY

Delivery Process

01

Design

Layout · Renderings

02

Fit-out

Exhibition · Space

03

Installation

Customisation · Commissioning

04

Training

Instructors · Operation

05

Curriculum

Courses · Assessment

06

After-sales

Maintenance · Updates

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